About Everbranch

You type a premise. A model builds a seed from it: a setting, a cast, an opening scene. Then you play that seed turn by turn, writing what you do next, until the story reaches an ending. Each playthrough is a branch, and no two branches of the same seed go the same way.

Why it ends

The usual failure of AI interactive fiction is that it meanders and never concludes. Everbranch keeps a ledger of the story’s unresolved threads and steers the writer through setup, rising action and complications, pressing it to close threads rather than open new ones. You can also take the wheel at any point: skip ahead, force a complication, begin the ending, or end it now.

A branch runs as long as you want it to, up to 200 turns. Ten turns before that limit the story starts converging so it can reach a real ending rather than stopping mid-scene.

Why finished branches are free to read

A finished branch can be published for anyone to read, with no account and no paywall. That is deliberate. Playing costs money because generation costs money; reading costs nothing because a branch nobody can read is not worth writing. You can also export any finished branch of your own as a PDF and keep it.

What it costs

Credits, bought once and spent. No subscription, no monthly reset, nothing that renews while you are not looking. Credits do not expire. You choose which writer tells your story, and the cheaper ones cost a fraction of the dearest. See credits.

Who makes it

Everbranch is a small service run from the United Kingdom by one person. It is not a large company, and it does not pretend to be. That has consequences worth knowing: replies take as long as one person takes, and the terms say plainly that the service comes with no warranty.

Contact

Write to hello@everbranch.ink. That address is also where copyright complaints, privacy requests and anything about the content policy should go.

Last updated 3 August 2026.